Westfall

Through the Windows of Warwick's Manor
In which our diverse heroes form a party

Stunned by the bright flashes of light, the sudden appearance of a Fergus, and the propulsion of the belligerent beggar to the roof of the Illumian Manor house, our heroes converged in the courtyard. Warwick, alerted by the kerfuffle, made his way through the window and into the courtyard, followed by his apprentice Quincy Pavlov. He recognized the belligerent beggar as Toothless Joe, and tended to his wounds, with the assistance of Molly. Meanwhile, taking advantage of all the commotion, Keye sneaked through a window and deeper into the manor.

Keye used her feat of Realistic Likeness to morph into the likeness of Warwick. Traveling down a hallway, Keye encountered a set a stairs guarded by two animated suits of armor. Keye bluffed, and successfully convinced “Righty” that she was indeed the master Warwick. “Lefty”, however, remained skeptical. Keye commanded Righty to protect her, and the two armored suites engaged in battle as Keye sneaked down the stairs and into the cave below the manor.

Meanwhile, Warwick, through testing the waters, discovered that a portal must have formed, transporting Fergus all the way from Jürenbjörn to Bradleburg. Explaining more about his research on the portals, Warwick invited Molly, Frank, Walker, and Fergus inside the window to have some food and drink. Warwick dispatched Quincy to board Bessie in the manor’s stables for the night.

Keye, in the cave under the manor, noticed a chest locked behind an iron gate – but with the key still in the padlock. She unlocked the cage and opened the chest – only to have flames shoot at her. She dodged beneath the flames with only minor burns.

Upstairs, the party began to share how they managed to converge on this manor. Walker explained some of his previous work for Warwick, and his exploration of the mysterious portals popping up all over Westfall.

Having survived the flames, Keye managed to steal a few gold pieces from the chest. She continued to look for some object of value to complete her quest for the Crooked Few, but failed picking a second lock. Facing an existential crisis, Keye decided to abandon her life of crime, and climbed back up the stairs. She unsuccessfully tried to convince Righty to join her in her new life, as she jumped out a window and into another enclosed courtyard.

The rest of the party spied Keye through the window. Keye transformed back into her natural Kitsune form, and waved at them. Crawling into a new window, Keye joined the party in the dining room. Then, Quincy brought all the party to Warwick’s study at the top of his tower. Amidst all the assembled members, Warwick explained more about the portals and about a curious situation in a mine outside of Brekton. The Lord Brekton had ongoing difficulties with that mine, as the brigand Robert “Ronny” the Bear had been able to take it over and make it an outpost for his gang of ne’er-do-wells. Warwick suspected, however, that the success of Ronny the Bear had something to do with the mysterious portals. He asked the party to go on a quest to investigate further, and they agree. The members of the party departed for bed, but Frank lingered on to ask Warwick about some of his strange abilities. Warwick expressed interest in Frank’s seemingly innate magical powers, and promised to investigate further.

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Converging in Bradleburg
In which our heroes start their intrepid adventure

After encountering a scroll written in ancient, mostly indecipherable Dwarvish writing, Fergus Bonehammer becomes convinced he shall finally master the arcane magic needed to raise the dead. Retreating to his secret cave beneath Jürenbjörn, Fergus attempted to practice the ritual depicted in the scroll on a deceased dire rat. But something went wrong, and Fergus found himself engulfed in a flash of blinding light.

Keye Kamora, ready to serve her god The Crooked Warden by entering into The Crooked Few thieves guild, traveled to Bradleburg for her final test. The guild instructed her to steal the most valuable object she could find from a large manor house (with no information about the owner – no questions asked). Spying a maid and an open window, Keye utilized her feat of Realistic Likeness to disguise herself as the maid Marian. But her clumsy infiltration attracted the attention of Walker Texas, a ranger in the employ of Warwick Illumian, and a guest of the manor. A ridiculously awkward meet cute occurred. While utterly convinced by Keye’s disguise, Walker sensed some shiftiness about the maid Marian…

Meanwhile, Molly Waldring left the tavern for the night, after imbibing in a few drinks. She traveled to Bradleburg for her brother’s upcoming initiation into the Ironguard. On her way out of the tavern she encountered a belligerent beggar, who accosted her with a shiv. Molly dashed away from the beggar, leapt over the fence of the nearby manor, and tumbled into safety.

At the same moment, Frans Boer, Jr. finally reached the city of Bradleburg. He came to start an investigation into the truth behind his birth parents. He also encountered the belligerent beggar, who attacked him and his cow Bessie. Defending his beloved bovine, Frank swiped at the beggar, knocking him unconscious. Suddenly, a flash of blinding white light illuminated the path, and launched the body of the beggar to the top of the manor’s roof. On the ground in his place laid Fergus, who arose, dusted himself off, and promptly announced “Don’t play with matches!”

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